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Thursday, 9 April 2026

Battle Chronicle - The Retreat from Moscow - An Introduction


As you may have previously read, Lee and myself have been helping Paul, from Pazoot, with his new project, Battle Chronicle - The Retreat From Moscow. The rules are very nearly ready, so here's a quick introduction for you.

Battle Chronicles is a skirmish game in which each model represents a single man, struggling to survive on his own. The groups are too small, too broken, and too exhausted for formal formations—on this battlefield, there are no lines, no manoeuvres, only individuals fighting to endure.

The game is played cooperatively. All players take the role of French stragglers, while the

Russian forces are controlled by an automated system, an ever-present threat that must be outpaced, outwitted, or simply escaped.

 


Battle Chronicle Concept

Battle Chronicles are inspired by “One-Shots” from the RPG world. They’re intended to be quick and easy to pick up and played a handful of times, they’re not designed as a complete games system for a period. You could think of a Battle Chronicle as a wargame equivalent of a fighting fantasy book. They are primarily designed to be played through as a campaign.

Battle Chronicles are designed to be complete wargames, that include the core rules,

scenarios and campaign system. The scenarios are designed to be played in a campaign style with the result of the first game affecting what happens in the next game. Also, the scale of the conflicts is designed to grow in force size and rule complexity as you move through each scenario.

The first scenario is designed to be a learning game, it should play quite quickly, need a small number of troops and introduce the players to the basic concepts of the game.

Each subsequent scenario will require more miniatures and introduce more rules and concepts. The rules have been deliberately kept as easy as possible and new rules and concepts are introduced at the beginning of each scenario so that you don’t have too much to learn before starting to roll the dice and taking the battle to the enemy.



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4 comments:

  1. Sounds like an interesting idea, not my bag but I can see it being fun!
    Best Iain

    ReplyDelete
  2. I like the sound of that, not usually interested in skirmish games but I do think this will be very interesting.

    ReplyDelete
  3. For an historical Napoleonic game, the logo projects too much of a fantasy theme to me. Perhaps a Dark Ages theme would be more fitting to the logo?

    ReplyDelete