Monday, 16 February 2026

Battle Chronicles - Retreat from Moscow - Batrep - Bridge of Ice & Smoke - Game 4


Paul, Lee and myself got together mid week in Posties shed to playtest the last scenario in the up and coming Battle Chronicles - The Retreat from Moscow book, we ironed out a few problems, added and took away bits and pieces as the game went on. 
At the end of the evening Lee took home a few of my figures and some of our terrain and posed some figures, for pics in the ruleset. The pic above is one. I have to admit, it looks Good!!!


Obviously, Lee took a million photos during the game.


The idea of this game was to get the French survivors and any civilians they picked up on the way in the first 3 games over one or more of the 3 bridges on the tabletop, avoiding any Russians, the red rings are wound markers, each French figure has 4 wounds. Our wounded are in a bad way, they will move slower than the fit and strong. 
Do we leave them behind?
Do we sacrifice them for the good of the company?
Will they drag us down with them?
Will they sacrifice themselves?
What to do?


Two of the bridges on the far side of the 4 foot square table top.


The 3rd bridge, off to the French right.

Inevitably, with some Cossacks on the hunt. 


My initial plan was to move diagonally across the table to the bridge on the bend of the river.
But now with the Cossacks on our right, I decided to hug the left side of the table. Which I didn't really want to do, as the green arrows are possible Russian entry points onto the table.


A close up of the third bridge on the right of the French.


And the main bridge, which the French will now be heading for.


Here come the Cossacks!


They are looking rather angry!


And very pretty too!


Lee sure made a good job, painting these.


Russian Infantry, make it on the table.

A healthy Frenchman can help along their wounded friends, but we've started to break up already.


And it doesn't help that the Cossacks and Infantry are hot on our heals either!


Its looking chilly out there.


The Cossacks can smell blood!


They move up there full move of 14 inches.


To make matters worse, Russian infantry appear on our flank.


We deal with two of them, but one still remains and the group scatters.


Some have decided to leave their friends and run!


The bridge isn't far away now, but is it safe to cross?


The French dispatch the lone Infantryman, but more appear in front of them.


It's a race against the elements and time.


More Russian's enter the table, on our flank once again. It's a throw of a dice where they enter the game and Lee was throwing well!


I had to try and remove the threat, but this would slow me down again.


Mean while, I'd reached the bridge. It didn't look good, there was a danger it might collapse as I crossed. The more who crossed the worse it would get. For every person who crossed at the same time gave you a minus 1 on a D6. So if all 5 went to cross I'd need a 5 or 6. I didn't like the odds, so 1 man crossed to safety.
 


Another group rushed to the second bridge on the corner, they made it to the bridge, I was running out of time so took a chance for all 4 to cross at once, it was a disaster, halfway across the bridge collapsed and all four fell into the freezing water, none made it back to the shore.


In a cruel twist, the four wounded Frenchmen we're left behind, to cover their friends escape.
They we're cruelly cut down to the man, but everyone else escaped with their lives and the French had won the battle and the campaign.

Look out for more of these battles, we will be playtesting them again soon. Here's a few more shots of some of the figures to finish this post.






32 comments:

  1. Very pretty…and cold looking Ray…
    A close thing for the French I think…

    All the best. Aly

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    1. It was in the end Aly, in got a bit sweaty, even in that cold!

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  2. You fellas take some handsome photos. Sure looks cold!

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  3. Looks like the rules and scenarios are developing nicely. Is Paul pleased with his efforts so far?

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  4. That all looks great and the rules seemed to play well. I like the idea of wounded and the choice between carrying them along or leaving them behind. Perfect for this type of game.

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    1. Yeh, real life choices in a desperate situation on the gaming table.

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  5. Great stuff Ray...we have played a couple of similar games, as you probably recall. I like the final couple, at least the Cuirassier saved his Russian girlfriend from the wrath of the cossacks!

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    1. Lucky boy ah? Bet she keeps him warm at night!

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  6. Lovely figures and terrain in view during a tense game. The cold terrain is especially effective I think.

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    1. Thanks David, that's what we were hoping we could bring across in the photos, readers would feel the pressure and the cold.

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  7. I was reaching for my long johns there Ray, Great stuff.

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  8. A very chill game Ray 😁
    The scenarios don't make it easy for the French, especially with the bridges liable to collapse just when you think you have made it!
    The scenario certainly evokes the challenges of a disorganised retreat through the snow.

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    1. Yep, that's exactly what the plan is in this scenario and the previous 3 as well.

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  9. "Wish you were here." for a game that looks and reads this good, not for a trudge through the icy terrain. I'm enjoying the whole story of this project. There does not seem to be much shooting, were there ammo restrictions? Was any of the terrain defensive position for the wounded? The collapse of the bridge was a terrible moment. The set up mentioned civilians found on the way - were there any?
    The posed photos at the end are really special. You'll be doing Gandamak next unless you've seen enough snow for a lifetime.
    Thanks
    Stephen

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    1. The was quite a bit of shooting, I just didn't get any photos of it, there are no ammo restrictions, no defensive terrain, apart from line of site, if you were on the other side of the trees. We had a zoom meeting about the bridge last night, both myself and Lee thought it was a bit too difficult, but due to other rules tweaks were gonna keep it in place for the moment. I was very difficult and dangerous for more than 2 figures to cross at the same time. We'll see how the teaks work.
      We picked up 3 civilians in the last game, these add to our overall morale, but are a bit of a hinderance as they don't shoot or fight, but can be killed, which knocks your morale, so if you pick them up, you've gotta look after them. So they're a double edged sword.
      Lee's posed pics are really cool, agreed!!!

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  10. Oh, how delightful, you are in Russian waters today as well! Without sweet mother Russia we'd still all be under Napoleon, Hitler or some other similar French or German Fascist.

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  11. Another really characterful game that gave off a good fell for the conflict you guys are illustrating.
    Pics are splendid too. Lots of good lighting helps. Good luck with the book!

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    1. Thanks Dai, we're all enjoying the experience.

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  12. Gorgeous photos, Ray! Those will look great in the booklet. One suggestion for casualty markers, if I may be so bold, my friend. I took clear bases (round or square, doesn't matter), and painted blood red splotches on them. One blood splotch per wound. If you paint them like the pips of a d6, players can tell at a glance how many that figure has. Simply swap out wound markers as they take more and place them next to the figure in question. They'll look nice on your snow terrain -- like bloody footprints or something. I can send you pics or you can check out some photos from my Mean Streets games on Lead Legionaries to see them.

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    1. I like that idea Mike, what a great suggestion. They would look better in the photos that's for sure. I'll check your blog, thanks again.

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  13. Ray that looks lovely and so rewarding to get it all going. I like those figures with their arms folded, clearly shivering in the cold, it just brings the whole visual to a believable look, he really is cold!

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    1. Absolutely Norm, I might even drybrush a little white over their beards to add even more of a frozen look.

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