Last Sunday saw the Rejects drive down to Sittingbourne for the Broadside Wargaming show. It was my turn to put on a game. After much deliberation (with myself) I chose to demo "The Battle of Killiecrankie"using Beneath the Lily Banners v3 The War of Three Kings.
I painted up all the Scots a few years ago and recently finished off the last few Williamite regts.
Postie was bitching that I didn't make bespoke terrain like he and Lee had for our last 2 Broadside game. I totally ignored him and used Posties normal gaming terrain that we use each week when we play. I've gotta admit to being very pleased with the results.
Richard and Surj played the historical losers of the battle the Williamites.
John and Dave played the Jacobites. With BigLee dipping in and out.
I put in an optional rule of an initial bombardment. They threw a D6 and compared in to the chart 1=0 2,3=1 4,5=2 6=3. They threw a 3 giving them only 1 turn of artillery before the game started. They did manage to knock off 2 casualties on Locheils regt though. Things carried on going wrong for the Jacobites on turn 1. I'd given them a Skilful Commander but each turn they threw poorly and only ever moved half of their troops per turn, which was a disaster for them. They did manage to charge Kenmure's and Leven's regts by turn 2
As most of the Jacobite army wasn't moving the Williamites pushed forward.
The Jacobite beat both Kenmure's and Leven's in melee, knocking each one back after 1 turn of fighting as they are Raw units. But the McDonald's of Glengary failed their morale throwing another 1, after receiving artillery fire from the Willimite artillery during their charge....so they retreated
Turn 3 and the Jacobites are stumped once again only throwing a 1 for their movement allowance, that was the third 1 on the trot!!! I'd given them a Skilful Commander, but this still only allowed a 1/4 of their troops movement. So that meant only 2 units could move this turn.
I insisted each turn that the Jacobite Horse had to have at least a move order each turn, so that left only 1 order to give. They chose Sir Alexandr McLeans regt, who attempted to charge Mackay's regt.
The Williamites fearing the worst attached Mackay himself to try and halt the attack. But the dice gods once again played havoc in the Jacobite lines. They threw a 1 again and failed to charge.
The Williamites had tasted blood and gave a massive volley into the confused ranks of McLeans regt. Who then failed another morale check and promptly legged it back up the hill!!
I'd lost all sense of reason now, my plan for a historical refight and a Jacobite win had well and truly buggered off.
The Williamites threw well again in their order allowance giving them 100% movement and blow me down the Jacobites threw a 1 again!! Their 4th 1 on the trot, luckily like on turn 2 this gave them 25% movement, but what could they do?
While Macay's regt turned to face the rear of Locheils regt, the Jacobite Horse tried to charge the lone English artillery, and failed miserably!
With the McDonald's of Sleat on the far Jacobite left dying to a man under superb musketry the English right turned on mass. Locheils was hit from behind and very nearly slaughtered in melee. I couldn't take anymore and stopped the game, calling an unexpecgted but thourally deserved victory to the Williamites, who changed history.
We had plenty of time left so started the game again, switching sides this time. The dice roll carried on the same Surj and Richard now the Jacobites threw a 9 giving them 100% movement while the English Dave and John threw another 1!
I think we all know what was going to happen in this game. My sanity would be restored with a Jacobite victory.
Before the start of the game I allowed the English to throw for Initial bombardment like they did in the first game, but no a throw of 1 meant no fire, what a great start!!
The WIlliamites place 2 units in defence, while the whole Jacobite line moves forward.
It looked very dodgy for the Williamites.
Maidstone Wargames Society - Corsair vs Mustang - Dogfight '69
Wargames Terrain Workshop - Death Match
Shepway Wargames Club - War in Middle Earth
Who won the Best at Show award.
Friday Night Firefight Club - Trophy Hunting In The Lost Valley
Medway Wargames Society - A Song Of Ice And Fire
Man O'Kent Games - Gaslands
Emotionally 14 - Star Wars Legion
Milton Hundred - Showing the Gaming Interests
Echidna Games - Laserblade
Gravesend Gamers Guild - Kill Team
Deal Wargames Society - Operation Brassard (Invasion of Elba 1944), Assault on Cape d'Efola
Not Quite sure how this didn't win the Best at Show Award???
Battlefront - Flames of War Late War
SEEMS - The Colonel's Jammed and the Gatling's Dead!, Brits vs Zulus
I passed the Rejects table, the lads had carried on without me!!!
I then took a few random shots
I caught Postie buying figures from Andy at Grubby Tanks!!!
Then went back to our game!
The game was virtually over, half of the Williamite army had routed!
But this time the Jacobites were following up their charges.
History had finally won the day!
Dave and John were sulking in the corner, 2 games and two losses.
Well not losses, absolute thrashings!!
Only three Williamite regts stand at the end of play.
Lauders Grenadiers (hid in the wood on the hill)
Balfours and Ramsay's
Run for your life!!!!!
All the Rejects apart from John and Dave of course had a crackin day, their dice on the day were absolutely diabolical!!! Richard and Surj defied all the laws of physics to serve out a jolly good thrashing in both games too.
Personally I was pleased with how the 2 games went and all the positive words from the visitors of the show, they all seemed to like the battle and set up.
The rules worked really well, after a few hiccups in the practice games, so all good!!