I have officially entered the Chamber of the Challenge!!
For me this has got to be the most difficult set of Bonus rounds we've ever had in any Challenge.
It seems to be leaning over to the evil side of wargaming......Fantasy!!!
I'm starting down the stairway into the inner sanctum of the Chamber of the Challenge. The first room is The Hall of Traps: A figure or unit which is trapped, stuck in a trap, snared, or lying in wait. Watch your step, Challengers!
As you can probably tell I've gone for a figure lying in wait.
This was the first figure I thought of when reading through the rooms, the Native American Indian
is a Wargames Foundry figure from their Early American Indian range, Northern Tribes pack
This is why I rushed through my Rocky terrain entry, I thought my skulking Injun would look
better than stuck on a base.
This should earn me 5 points for the figure and 20 points for the bonus round.
Making 25 points!!!