Thursday, 16 January 2025

ACW Batrep - The Battle of Brownsville 1862

 


The Rejects got together for our first game of the year. a couple of Sunday's ago. Postie decided to put on an American Civil War game, using his own version of Fire n Fury.
It was bloody cold in the shed, can you tell?


When I first started gaming proper more than 30 years ago, I used to love Fire n Fury. Not anymore.
We changed from the 10 sided dice several years ago because I and other were sick to death of the, he threw a 10, I threw a 1 scenario, that although random, struck deep in my soul and enjoyment.
As I've said to the lads before, you can be a tactical genius and still be soundly beaten by a mushroom.

Postie took notice of our whines and changed the rules to 2 D6, which kinda worked, BUT in this game it really showed that it doesn't work. Obviously throwing 2 D6, the result of a 7 is more likely and it was ever so true in this game!

This is a moany batrep I'm afraid, if you hadn't realised already???



The sides were picked out completely randomly, I ended up on the left flank of the Confederate left, with Lee centre left, Smiffy centre right and Steve on our right flank.
Facing me was Surj, in the centre was Richard and facing Steve was Dan.


Smiffy and Steve's troops on our right.


My command facing Surj, in column on the hill.
My 4 units facing Surj's 7 units and we were attacking????


Lee's 4 units attacking Richard's horde in the centre.


At the start of the game, we were allowed a 5 minute chat to try and work out a plan......ha!
We all knew we were doomed before we rolled a dice, we were attacking and were severely outnumbered.
What the hell was Postie thinking?


The only thing we could do was push forward as fast as we could to try and catch the Union trying to set up??


Steve kind of had the easier job on our right flank as Dan's troops were hemmed in between a wood and the river, so it would take him a little longer to get into a useful defensive formation.


I quickly moved up and took control of the woods. While Surg was trying to deploy from column.



I unlimbered my guns by the road, to hopefully stop Surj moving across and attacking Lee in the centre.


Its a race to the fenceline!


Smiffy's 3 artillery were so far back we wondered if he'd ever get them deployed, let alone fire.


Surj came off the hill?


We getting closer.


In a very desperate move, I charged both my units out of the woods into Surg's troops, taking heavy fire as I did, from both muskets and cannister fire.


Surj moved into the open ground, I'm glad I unlimbered my artillery there now!


I moved around the table to take a look at what was going on between Steve and Dan.
Steve has charged in and Dan is still trying to find the room to come out of coloum.


Posties rather snazzy looking fort, lucky for us the guns were pointed out across the river!



Dan and Richard's defence.



Going downhill fast
Steve, Smiffy and Lee




Thinks are looking up?

We got some reinforcements on the table. Jeb Stuart and his cavalry have arrived!



Lee charges in!



So does Steve!!!


Three happy Rejects and the evil one!



Steve wins his melee


Lee takes a battering going in....


With his centre unit getting smashed before he hits the fence!


Unsurprisingly, Lee loses both melee's and is pushed back.


Meanwhile some seriously dodgy movement gives Surj the advantage.


And back I go with big loses too!


It was the end of the turn and also the end of the game, we all agreed to throw in the towel and give up and go get a cup of tea!

Conclusion

Postie set up a really great looking game using a 6 x 15 foot tabletop, but the winning conditions for the Rebs were an impossible task. He set the winner as whoever could cause most casualties, being as we were outnumbered and attacking, it was out of our each......oh well, we live to fight another day!!!

44 comments:

  1. A splendid looking game Ray…
    Just imagine how smug you could have been life you had won…

    All the best. Aly

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    1. Indeed. I wouldn't have rubbed it in at all though???

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  2. Game looks fantastic but sounds frustrating.

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  3. Good looking game Ray. Johnny Reb 2, 30+ years of fun and still going strong. Can send you a copy?

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  4. Sorry you lost but Confederates should never win.

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    1. Oh they should. For the most part they were the better army.

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    2. Contentious statement Ray, and even if true, they were fighting for the wrong cause!

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    3. Yeh, but at the time they didn't think so. Not so now of course. And they were a great army for sure.

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  5. Cracking looking game Ray and an interesting if a frustrating one, and it did look really cold in the shed!

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    Replies
    1. It was bloody freezing at first. But soon warmed up.

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    2. That would have been all the hot air generated by the CSA whinging 😆

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  6. It wasn't one of Postie's best scenarios. Unit numbers were about even, which is an issue in itself in an attack/defend game. However, the biggest winner was the law of unintended consequences with the change from 1d10 to 2d6. Bottom line, what is needed are new rules for these big ACW games.

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  7. Looks epic - we took out some of the extreme with F&F by use two different colour d10 instead of 1 and average it . Nominate one colour for round up / down if higher or lower than the other the round up or down it helps a lot !

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  8. It might have been a frustrating game, but it is a beautiful-looking one.

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    1. Postie gas a massive collection of ACW. We could have had at least 3 times what was in the tabletop. And having a 14 foot table really helps too.

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  9. Some Celotex fitted to the roof and walls covered in chipboard will warm your shed right up!

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    1. The hot air and bacon sandwiches soon warmed us up.

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  10. Great looking game but shame the scenario and rules spoilt the game for you. I suggested BPII with the Glory Hallelujah! supplement to Richard as a good set for this period.

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    1. Richard did speak about BP. I've never played the rules.

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  11. Such a good looking game. When the rules frustrate and the victory conditions are flawed one can only escape into the spectacle of the table. It does merit looking at other rules, your mileage will vary from set to set. The damage from rifles, the unit strength variations, the command and control issues are all great reasons to tinker.

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  12. Like everyone has said, beautiful looking game and table Ray....but a dodgy scenario by the sound of it...having been on the wrong side of a few of those myself, I recognize the type! Likewise the frustration of playing with rules you don't like....I can't see the point in that, honestly.....there are plenty of other sets available.....or create your own by taking all the bits you like from various other sets.....that's all any rule creator does, anyway 😉

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    1. We need a new set of rules for the ACW that's for sure!

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  13. Indeed a great looking game. Personally I like F&F overall and think you sort of need the D10 to allow swings of results as the combat model is quite attritional and some of those big 12-15 bases units can take an awful long time to defeat otherwise. You pays your money and takes your choice and there loads of rules options out there (but they all use some type of dice !)

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    1. I used to really love FnF, but just can't take it no more.

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  14. Great looking game and can understand your frustration. I've just returned to Fire and Fury and still enjoy the rules

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    1. It's got its merits but they're so bloody frustrating.

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  15. Excellent spectacle...but being controversial, F&F is my favouritest ever set of rules. Sorry!

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  16. We play BBB (Bloody Big Battles) by Chris Pringle for ACW which is similar to Fire n Fury and it uses 2 D6 rolls rather than 1 D10. We like the rules set but we modify certain things.

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  17. Great inaugural game for the new year, Ray! Good to see the Rejects all together.

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    1. It's the most Rejects we've had in the shed for quite some time.

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  18. Wonderful stuff Ray now that is a BIG Game. Looks like great fun.

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