The Rejects got together for our first Russo-Japanese game since 2014, surely it can't have been that long????Well the last one I played in according to my blog anyway!
OOB
Russian - Dan, Surj & Chris
1st Siberian Army Corps – LG – Baron Sakelberg
1st East Siberian Rifle Division – LG Gergross
1st Brigade – MG Rutowski
1st Inf regt 3 Battalions
2nd Inf regt 3 Battalions
2 Artillery Batteries
2nd Brigade – MG Maximovich
3rd Inf regt 3 Battalions
4th Inf regt 3 Battalions
Machine Gun section -1 Gun
2 Artillery Batteries
Cavalry Brigade
Primorsky Dragoon regt
4th Ural Cossack rgt
4 Companies Frontier Guard Infantry
From 10th Army Corps
31st European Infantry Division LG Mau
1st Brigade MG Tshishevich
121st Infantry regt 4 Battalions
122nd Infantry regt 4 Battalions
Maching Gun Section 1 Gun
2 Artillery Batteries
Attached Observation Battalion section wagon and crew
Japanese Ray, Steve & Lee
2nd Army General Aku
4th Division LG Ogawa
7th Brigade MG Nishijima
8th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
37th Inf regt 3 Battalions, 1 Machine Gun 2
19th Brigade LG Ando
9th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
38th Inf regt 3 Battalions, 1 Machine Gun
4th Cavalry regt
2nd Army
3rd Division LG Oshima
5th Brigade MG Yamaguchi
6th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
33rd Inf regt 3 Battalions, 1 Machine Gun
8th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
37th Inf regt 3 Battalions, 1 Machine Gun 2
19th Brigade LG Ando
9th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
38th Inf regt 3 Battalions, 1 Machine Gun
4th Cavalry regt
2nd Army
3rd Division LG Oshima
5th Brigade MG Yamaguchi
6th Inf regt 3 Battalions, 1 Machine Gun 2 Artillery Batteries
33rd Inf regt 3 Battalions, 1 Machine Gun
Postie has done us up like a kipper again, were our first thoughts on the game when we saw the table and those thoughts carried on for most of the morning.
To win the game we had to take the 3 hills in front off each of our small commands, which was an impossible task.
Above you can see our 3 commands Lee at the top, me in the middle and Steve at the bottom, our left.
Facing 3 hills, Steve was facing Chris, I was facing Dan, on the entrenched hill, while Lee was facing Surj.
??? He wants me to attack that, with 6 units, ok most of Dan's troops are behind the hill, if we can move fast and win the first move and fire we might just do it??
Steve had the easiest job..........again Chris' Russians were mainly behind the hill.
Lee was facing Surj's hill, which was Mission Impossible, as Surj had 8 units of superior European Russians, although at the start of the game, we didn't know that.
Hmmm?
We decided that I would help support Steve's main attack on the hill on the left, I would attack the gap between the 2 hills and Lee would play a holding roll and try to nullify Surj's troops.
Some of my Japanese troops and a machine gun, I painted these up for Postie in 2011/12, during the Analogue Painting Challenge, i n the year I won!
Before the game started both sides had to throw a dice, the Russians won and BANG, 2 units of Cavalry appeared on our left flank, that's gonna make it a little harder!!!
Another kick in the nuts, Postie then gave the Russians 4 lengths of barbed wire, they could place them wherever they wanted on their side of the table.
Well that's our plan stuffed, Chis placed 2 lengths were I was going to attack, between the 2 hills. Surg placed his in the gap between his hill and one in front of his hill.
We decided we had a choice, give it a go or go home and help the Mrs with the chores at home.....
The first turn we lost the initiative, which meant they move and fire before us, any casualties caused do not fire back in their turn. It just gets better and better!
Lee's command after moving forward, you can see, Surj has already started spreading his troops out.
Same goes for Dan and Chris.
I moved my machine gun up behind my infantry, I don't want to give the Russians an easy target, before I even get to shoot.
Our artillery started to pound their artillery, which was a lot better than ours.
Chris moved down the hill, which meant he could fire from both the bottom and top of the hill.
As my second rank was 4 inches behind the first I could fire over their heads up to the hill.
But we all went prone afer each move to make us harder to hit, but that meant losing 2 inches movement on the next turn as we had to stand.
Lee's doing a sterling job on our right, there's no need to move forward anymore.
Getting close to the hills, but we're taking very heavy casualties.
Not sure I fancy a train trip on that track!
Not sure we're gonna do this?
My two machine guns were doing a great job.
As were Dan's Siberian's, they were so hard to hit, in a trench in open order, we lost 4 our of 8 dice shooting at them,
I'm not sure my lead unit on the left will stand? Its lost over 75% of its men. But the Japanese were stubborn and they hung on.
Surj had positioned his troops, so nearly all of them could give fire.
The Russian morale wasn't as good as the Japanese, and this began to take a toll on the Ruskies, as some of their troops failed tests and moved back.
The thin blue line!
Chris was either rash or unlucky with the Russian cavalry, lucky for us, we also got some cavalry on to stem the Russians.
Steve's 4th Cavalry can be seen bottom right.
Steve soon made mincemeat of the Russian Dragoons, blasting them with his machine guns.
The enemy
Chris, Dan and Surj.
It had taken him a while to get it into position, but Chris finally unlimbered his machine gun, by the tree next to the hill.
Can I make it up the hill, before I'm destroyed?
Yes i do!!!
It wasn't a charge, but I'm on the hill.
Steve decided to stay down the hill, and use his artillery, machine guns and artillery to do the work for him.
And it was working too!
What was left of Chris' Dragoons can be seen legging it towards the table edge top left.
Chris managed to get a few more troops up n the hill himself.
Surj finally realised that Lee wasn't going to attack him and started to push his troops towards Lee.
But it was too late. The Russian command through in the towel, they realised that Chris was going to lose his hill next turn, which was the start of us rolling up their flank.
There was nothing Chris could do about it?
The Rejects at play!
Conclusion
We, the Japanese were extremely worried at the start of the game, we were doing the attacking and we were outnumbered by troops either dug in or in great defendable terrain. But we didn't count on the extreme Japanese morale, you basically had to throe snake eyes to fail. While the larger Siberian force always had a minus 1 to their dice rolls.
After they conceded, Postie then told us that we only needed to take one of their hills, nit the 3 he told us at the beginning, the git!!!
So a good win for the Japanese, and a very fun game, that taxed all of our brains!!! Well done to all involved, even Postie!
Cracking looking game Ray, really lovely table and miniatures and a great battle report too, very enjoyable read.
ReplyDeleteGreat looking game and good to see the collection back on the table
ReplyDeleteI thought we were going to witness a slaughter! Well played, and well done to the scenario creator
ReplyDeleteA win for you!
ReplyDeleteThe balloon is cool.
That Postie — he’s a right one … well done Ray !
ReplyDeleteGreat looking game Ray and Company!
ReplyDeleteWell, I cannot believe it has been more than ten years since I last saw RJW out on Postie's table either! Another fab looking game and a period that has tempted me more than once. Congrats on the victory!
ReplyDeleteI painted these up for Postie in 2011/12, during the Analogue Painting Challenge, in the year I won! Surely that was an omen? Well done!
ReplyDeleteWell the result was certainly a surprise, Ray, but then you explained about the morale....that would make a huge difference! Great looking table and figures 👍
ReplyDeleteYou don't see many Russo-Japanese land battles. Lovely terrain and figures, and I liked the fog of war surrounding the objectives.
ReplyDeleteOne of the things easily missed in our games is the ‘emotional’ connection to the game. Looks like Postie managed to get the players ‘feeling’ that connection as they battled for what was believed the impossible - good game. Watched PopMasters on telly a few nights ago and I answered some questions on music from 50 years ago! So dipping back into 2014 seems like relative recent times :-)
ReplyDeleteVery interesting choice of period! And great AAR. Thanks for sharing.
ReplyDeleteI was hooked reading the report to see how it would end. Good to see these forces on the table.
ReplyDeleteStephen